Post by TGC on Oct 2, 2015 3:54:37 GMT -8
Leaf Clans
Auburame
D Ranked
Name: ~([i]Destruction Bug Sight[/i])
Rank: D
Range: Close (0m ~ 5m) Mid (5m~10m)
Type: Supplementary/ (Aburame clan)
Description:The Aburame member forsakes their own field of vision and takes on that of their Kikaichū. This ability relies on the users control, which determines how many insects can be utilized in the technique and how clear the vision is. When large groups of bugs are controlled at once, it distorts the vision considerably. This jutsu lasts up to three posts before having to be redone.
5-6 Control: The user can control up to five Kikaichū at a time at a total distance of ten feet away. They are capable of making out major details but nothing intricate. Shapes, gauging distance, and size are all easily discernable.
7-10 Control: The user can control up to seven Kikaichū at a time at a total distance of fifteen feet away. When only a few of the insects are controlled at a time (two or three), intricate details can be made out and reading is quite easily accomplished. When more bugs are used, the sight degenerates into that of the basic shapes, distances and size.
11+ Control: The user can control ten Kikaichū at a time at a total of twenty feet away. The sight is relative to that of a person with 20/20 vision at all times with this level of control.
Name: ~ ([i]Insect Bullet[/i])
Rank: D
Range: Close (0m ~ 5m)
Type: Attack (Aburame clan)
Description: The Aburame launches a small group of Kikaichū in front of them. These Kikaichū move at a speed equal to the user's control up to 4 and can only travel in a straight line up to six feet before dispersing. Upon impact, they spread over an area of 5 inches.
Name: ~([i]Destruction Bug Coating[/i])
Rank: D
Range: Long (10m+)
Type: Supplementary/ Attack/ Defense. (Aburame clan)
Description:The Aburame member coats a projectile weapon of some kind in Kikaichū which is then launches at the target. The Kikaichū will swarm onto whatever the projectile hits, however if the weapon misses then the Aburame can command the bugs to launch up to a foot from the weapon to the intended target. Because the bugs actually land on the projectile and "grab onto" it, they do not have to worry about their speed.
Name: ~([i]Protection of the Insects[/i])
Rank: D
Range: Close (0m ~ 5m)
Type: Defense. (Aburame clan)
Description: The Aburame member intercepts an incoming light projectile by swarming Kikaichū over it. The sudden increase in weight, combined with the Kikaichū pushing it down, causes the projectile to drop to the ground. This technique only works on projectiles moving at a speed/strength less than 5 and can only intercept projectiles that are within a 5 foot range.
Name: ~([i]Trap of the Insects[/i])
Rank: D
Range: Close (0m ~ 5m)
Type: Attack (Aburame clan)
Description:The Aburame member commands their Kikaichū to burrow into the ground and then directs them towards their target. On the next post, the Aburame can then tell the Kikaichū to burst from beneath the target and latch onto their feet, holding them in place. The Kikaichū can reach up to 10 meters away and the hold can easily be broken by anyone with a strength higher than three. This jutsu wears off after three posts.
Name: ~([i]Destruction Bug Rope[/i])
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary (Aburame clan)
Description: By having their Kikaichū attach to one another, the Aburame member can create a ‘rope’ of bugs that can be used to bind a victims hands or even attach between a solid object and the Aburame member. The maximum length of the ‘rope’ is 10 meters. Someone with a strength higher than four could break free of the 'rope'.
C Ranked
Name: ~([i]Insect Stalking Technique[/i])
Rank: C
Range: Long (10m+)
Type: Supplementary (Aburame clan)
Description: A female Kikaichū lands on the designated target, their small form and silent movement allowing them to go unnoticed. The male Kikaichū can then trace the scent, allowing the Aburame clan member to effectively track the marked target. The female Kikaichū can survive for five posts without absorbing any chakra before it dies. If it does eat the chakra of the target it is placed on, it increases the chance of being noticed. The males can only track the female within a five mile radius.
Name: ~([i]Insect Shield[/i])
Rank: C
Range: Close (0m ~ 5m)
Type: Defense. (Aburame clan)
Description: The Aburame clan member orders their Kikaichū to form into a circular shield no further than five feet away from them. The shield can expand to have a radius of one and a half meters. This circular shield, if unbroken, lasts up to five posts. If hit with a strength of 7 or higher this shield will break.
Name: ~ ([i]Insect Jar Technique[/i])
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary/ Attack/ Defense. (Aburame clan, C-rank Kikaichū Minimum)
Description: The Aburame clan member orders their Kikaichū to swarm around the user at the very edge of their ‘box’. The bugs then spin at high enough velocities to deflect projectiles and jutsu. The technique lasts a total of four posts if uninterrupted by a stronger force with a strength of 7 or higher.
Name: ~([i]Insect Clone Technique[/i])
Rank:
Range: Close (0m ~ 5m) Mid (5m~10m) Long (10m+)
Type: Supplementary/ Attack/ Defense. (Aburame clan.)
Description: The Aburame member’s Kikaichū are gathered in one place and pattern themselves after the user or anyone else they choose. The technique is elaborate enough to be mistaken for the original, and therefore may be used as a decoy or as part of a diversionary tactic. The clone falls apart into its component bugs when struck. Because they're made of bugs, the clones can reform almost instantly. It is naturally weak against Katon and cannot be reformed if burned. A grand total of three clones can be formed at a time and can remain active within a mile of the user.
A singular clone has the following stats:
Taijutsu: 2
Stamina: 2
Strength: 2
Speed: 3
Name: ~([i]Insect Clone Great Explosion[/i])
Rank: C
Range: Close (0m ~ 5m)
Type: Attack (Aburame clan)
Description: Upon the activation of this technique, the Aburame can trigger one or more of his Insect Clones to explode in a shower of Kikaichū that covers an area with a fifteen foot radius. Anyone within the blast radius will be covered head to toe in Kikaichū, the explosion of bugs moving at a speed equal to the user's control up to 8. This explosion has no concussive force and does no damage.
Name: ~([i]Multiple Insect Bullets[/i])
Rank: C
Range: Close (0m ~ 5m) Mid (5m~10m) Long (10m+)
Type: Attack (Aburame clan, ~([i]Insect Bullet[/i]))
Description:A more advanced version of the basic Insect Bullet, the Aburame can fire up to five ‘bullets’ of Kikaichū that move at a speed equal to the user's control up to 7 and can only travel in a straight line. They can only move in a straight line for up to seven feet and upon impact cover an area of 5 inches.
Name: ~([i]To Camouflage[/i])
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary (Aburame clan, A-rank Kikaichuu)
Description: With a simple command from the aburame host, the bugs are capable of turning on their camouflage abilities. This camouflage allows them to recreate the colors of their surroundings, or any color they desire. This allows them to become effectively invisible, so long as they're moving at a speed less than the user's [control/4] up to 2. Once the speed is higher than the user's control the bugs make a rather visible blur as they try to change colors quickly enough to stay invisible. This jutsu has no real time limit, as camouflage is just one of the bug's natural capabilities.
B ranked
Name: ~([i]To Camouflage Stage 2[/i])
Rank: B
Range: Close (0m ~ 5m)
Type: Supplementary (Aburame clan, A-rank Kikaichuu, ~([i]To Camouflage[/i]))
Description: With a simple command from the aburame host, the bugs are capable of turning on their camouflage abilities. This camouflage allows them to recreate the colors of their surroundings, or any color they desire. This allows them to become effectively invisible, so long as they're moving at a speed less than the user's [control/2] rounded down. Once the speed is higher than the user's control the bugs make a rather visible blur as they try to change colors quickly enough to stay invisible. This jutsu has no real time limit, as camouflage is just one of the bug's natural capabilities.
Name: ~([i]Destruction Bug Hail Storm[/i])
Rank: B
Range: Close (0m ~ 5m) Mid (5m~10m)
Type: Attack (Aburame clan, ~ ([i]Multiple Insect Bullets[/i]))
Description: A large cloud of Kikaichū gathers in the sky above the Aburame, equalling an area of roughly ten meters in radius. On the Aburame’s command, groups of Kikaichū fall down for three posts at a speed equal to the users control up to 10. Upon impact these groups of Kikaichū cover an area of a three and a half inch radius. If hit directly, the ‘bullet’ impacts with a strength of 7.
Name: ~([i]Destruction Bug Coffin[/i])
Rank: B
Range: Close (0m ~ 5m) Mid (5m~10m)
Type: Attack (Aburame clan)
Description: The Aburame member surrounds their opponent with thousands of bugs, making a globe of bugs around the target to completely trap them. Once trapped, the bugs would normally drain the chakra at a rate equal to their rank and swallow their victim. The bugs covering the victim’s body prevent movement, but if they escape, the bugs will follow them. Someone with a strength greater than or equal to the user's control stat can break free or, if their speed is higher than 8, can outrun them. If the person caught fails to escape, the Aburame can hold the bugs there for as long as the target has stamina.
Name: ~([i]Burrowing Insects Technique[/i])
Rank: B
Range: Close (0m ~ 5m)
Type: Attack (Aburame clan)
Description: A two post technique, in the first post the Aburame directs their Kikaichū to start tunnelling underground. Once reaching a depth of 10 feet, they begin to dig upwards. During the second post they finish digging up and stop just under the surface, lining the walls of the pit. It is then up to the Aburame member to herd their target towards the pit. Once their target is on top of the pit, the Kikaichū break it open, causing the target to fall into the mass of insects. The pit has a 10 foot diameter.
Name: ~([i]Insect Jar Technique V:2[/i])
Rank: B
Range: Close (0m ~ 5m)
Type: Supplementary/ Attack/ Defense. (Aburame clan, A-rank Kikaichū Minimum)
Description: The Aburame clan member orders their Kikaichū to swarm around the user at the very edge of their ‘box’. The bugs then spin at high enough velocities to deflect projectiles and jutsu. If this technique isn't disrupted, it lasts a total of three posts.
A Ranked
Name: ~([i]To Camouflage Stage 3[/i])
Rank: A
Range: Close (0m ~ 5m)
Type: Supplementary/ Attack/ Defense. (Aburame clan, B-rank Kikaichū Minimum, ~([i]To Camouflage Stage 2[/i]))
Description: With a simple command from the aburame host, the bugs are capable of turning on their camouflage abilities. This camouflage allows them to recreate the colors of their surroundings, or any color they desire. This allows them to become effectively invisible, so long as they're moving at a speed less than the user's [control]. Once the speed is higher than the user's control the bugs make a rather visible blur as they try to change colors quickly enough to stay invisible. This jutsu has no real time limit, as camouflage is just one of the bug's natural capabilities.
Name: ~([i]Insect Cloud[/i])
Rank: A
Range: Close (0m ~ 5m)
Type: Supplementary (Aburame clan)
Description: By condensing a group of Kikaichū under their feet, the Aburame slowly rises up. Once it raises the user a few feet, more bugs swarm towards it and make the cloud larger, roughly 3 inches in height and 2 feet in width. The cloud can carry the user up to 20 feet into the air and can last 5 posts before having lowering the user to the ground so the bugs could rest. Once floating, the user can move in the air at the speed equal to their control up to 10. The user can reuse this technique 2 posts after it is dispelled.
Name: ~([i]Destruction Bug Wave[/i])
Rank: A
Range: Close (0m ~ 5m) Mid (5m~10m)
Type: Attack (Aburame clan)
Description: Using the Kikaichū living in their body, the Aburame will place their palms on the ground and release a massive swarm of Kikaichū towards the target in the form of a wave. The wave itself is approximately fifteen feet tall and twenty five feet across and moves across the ground at a speed equal to the users control, up to 10. The wave of bugs will attempt to engulf anything and anyone standing in its path, consuming any chakra that comes into contact with it. This wave may be moved in a different direction so long as it's within a 10 meter radius of the user. This jutsu dissipates after 4 posts, or if it exceeds 15 meters from the user.
Akimichi
D Ranked
Name: [b]~Expansion Jutsu[/b]
Rank: D
Range:
Type: Supplementary/ (Akimichi clan)
Description:Expansion Jutsu is a nintaijutsu that lets the Akimichi Clan member double the size of their body. Through the simple hand seals, the clan member burns some of the calories in their bodies, allowing them to grow twice as big as they were already were. This technique will last a number of post equal to their stamina up to a maximum of six. They also gain the following stats:
[list][*]Strength: +2
[*]Speed: -2
[/list]
C Ranked
Name: [b]~Partial Multi-Size Technique[/b]
Rank: C
Range:
Type: Supplementary (Akimichi clan, Spinach Pill or [b]~Calorie Control[/b])
Description: Partial Multi Size Technique is a nintaijutsu developed by members of the Akimichi clan. Once the Spinach Pill has been taken or the user knows [i]Calorie Mastery[/i], they are able to perform the needed hand seals to cause a part of their body to expand equal to their (control+ninjutsu)/2 from its actual size with a maximum of six. This jutsu is limited to only one limb, and the limb can only stay like that for four posts before going back. This cannot be used if the effects of the Spinach Pill wear off, or if the user does not know [i]Calorie Control[/i]. The stat boosts for taking the Spinach Pill or using this technique are as followed:
Spinach Pill (Four Posts):
[list][*]Strength: +2
[*]Taijutsu: +2
[*]Control: -3[/list]
B ranked
Name: [b]~Super Multi-Size Technique[/b]
Rank: B
Range:
Type: Supplementary (Akimichi clan, Curry Pill or [b]~Calorie Control[/b])
Description: Super Multi-Size Technique is a nintaijutsu techinque used by the Akimichi clan. After the needed hand seals are complete, the clan member is able to expand their own body or any of their limbs equal to their (control+ninjutsu)/2 of their original size. This jutsu is not limited to only one limb at a time, because with this technique the clan member can perform both arms, or an arm and a leg, or just even their whole body. It will last six posts before going back and cannot be used if the effects of the Curry Pill have worn off, or if the user does not know [i]Calorie Control[/i]. The stat boosts for using the Curry Pill or using this technique are as followed:
Curry Pill (Six Posts):
[list][*]Strength: +4
[*]Taijutsu: +2
[*]Speed: +2
[*]Control: -3
[*]Stamina: -3
[/list]
A Ranked
Name: [b]~Butterfly Perfection[/b]
Rank: A
Range:
Type: Supplementary (Akimichi clan, Pepper Pill or [b]~Calorie Control[/b])
Description: Butterfly Perfection is the most secret technique for members of the Akimichi clan. After the needed hand seals are complete, and the Pepper Pill has been consumed or Calorie Control has been activated, the member will burn all the calories and fat in their bodies to sprout two large butterfly wings made entirely of chakra. These wings have a wingspan of about ten feet. The real feature of this technique as that the user of it will look much thinner than what they had and their bodies will radiate power. With the Pepper Pill, if it is taken and a stamina stat is lower than eight, death is ensured. The stats for the Pepper Pill or using this technique are as followed:
Pepper Pill (Eight Posts):
[list][*]Strength: +5
[*]Taijutsu: +2
[*]Speed: +4
[*]Control: -4
[*]Stamina: -8
[/list]
S Ranked
Name: [b]~Calorie Control[/b]
Rank: S
Range:
Type: Supplementary (Akimichi clan, Stamina 10+, control 8+, ninjutsu 6+)
Description: The most revered jutsu in the clan. After performing the necessary hand seals the user is able to change the calories in their bodies, allowing them to use any of the jutsu that had previously required the clan secret pills. Once this jutsu is done, the user can go in and out of any of the previous stages for a total of ten posts before having to use this again. This jutsu can completely drain someone after its use, but in return gives them astounding power for the amount of time it is used. The stat boosts for this technique are as followed:
[list][*]Strength: +6
[*]Speed: +5
[*]Taijutsu: +4
[*]Ninjutsu: -4
[*]Control: -5
[*]Stamina: -6
[/list]
Hyuuga
Byakugan is the blood inheritance limit of the Hyuuga Clan. When the "Byakugan" is activated, the clan member gains an extra-sensory perception, which gives them penetrating sight and telescopic vision. This allows them to see the tenketsu of other living beings around them. Using the Byakugan, the user has a near 360° view of their surroundings. The higher the skill of the clan member, the further the distance they can see and sense incoming attacks. This vision does have a weakness however. There is a small blind spot that extends outwards from the vertebra of the upper back. The distance that they can see is dependent on the user's control stat:
Control of 1-3: 1/4 Mile
Control of 4-6: 1/2 Mile
Control of 7-9: 3/4 Mile
Control of 10-12+: 1 mile
Control of 1-3: 1/4 Mile
Control of 4-6: 1/2 Mile
Control of 7-9: 3/4 Mile
Control of 10-12+: 1 mile
Jyuuken-Art of the Gentle Fist
D Ranked
Name: [b]~Chakra Needles[/b]
Rank: D-Ranked Nintaijutsu
Range: Close (0m ~ 5m)
Type: Offensive (Hyuuga clan, 5 control)
Description:By channeling chakra to the hand, the ninja will create one chakra needle on one of their fingertips. They can then throw it at an opponent or target, traveling up to five meters at a speed equal to the user’s strength stat before dissipating. The damage caused is much like that of a regular senbon needle.
Name: [b]~Palm Dance of Divination[/b]
Rank: D-Ranked Nintaijutsu
Range: Close (0m ~ 5m)
Type: Attack (Hyuuga clan, 5 control)
Description: One of the fundamental techniques of the style, the user will flow chakra into their palms. They will then quickly strike the opponent in an attempt to damage their tenketsu. This is normally used in conjunction with other techniques. The gathered chakra can be maintained for three posts before dissipating away.
Name: [b]~Eight Divination Signs, Thirty-Two Palms of the Hand[/b]
Rank: D-Ranked Nintaijutsu
Range: Close
Type: Attack. ([b]~Palm Dance of Divination[/b], Hyuuga clan, 5 control)
Description: Used in melee range, the clan member will shoot short bursts of chakra from their fingertips while striking the opponent's tenketsu 2 times, then 2 times again, then 4 times, 8 times, and finally 16 times, totalling 32 strikes. The chakra damage forcefully closes the 32 tenketsu struck, stopping the chakra flow of the opponent in that area and limiting their ability to use jutsu. This prevents the opponent from using some ninjutsu and genjutsu, causes mild pain, and hinders the opponent's chakra control (-2 control). The penalty will only last for two full posts.
Name: [b]~Palm Bottom[/b]
Rank: D-Ranked Nintaijutsu
Range: Close (0m ~ 5m)
Type: Defense. (Hyuuga clan, 5 control)
Description: This attack consists of a quick, precise thrust of the users' palm to an opponent's body. Though it causes internal damage like other Jyuuken techniques, its greatest asset lies in its ability to be fired off from just about any position and at any given point of the opponent's body.
C Ranked
Name: [b]~Chakra Daggers[/b]
Rank: C-Ranked Nintaijutsu
Range: close
Type: offensive, deffensive (Hyuuga clan, Chakra Needle, 7 Control.)
Description: By channeling chakra throughout the body, the ninja creates small needles from the tenketsu on their bodies. These needles are about 3/4th the length of a kunai. These are capable of slicing through things made of chakra, which normally could not be broken or cut. This technique can also penetrate defensive jutsu.
Name: [b]~Eight Divination Signs, Sixty-Four Palms of the Hand[/b]
Rank: C-Ranked Nintaijutsu
Range: Close (0m ~ 5m)
Type: Defense. (Hyuuga clan, Eight Divination Signs, Thirty-Two Palms of the Hand; 5 Taijutsu, 7 Control.)
Description: Used in melee range, the clan member will shoot short bursts of chakra from their fingertips while striking the opponent's tenketsu 2 times, then 2 more times, 4 times, 8 times, 16 times, and finally 32 times making a total of 64 strikes. The chakra damage forcefully closes the 64 tenketsu struck, stopping chakra flow of the opponent in that area and limiting their ability to use ninjutsu and genjutsu. This prevents the opponent from using some jutsu, causes the target some moderate pain, and inhibits their chakra control (-3 control), making useable techniques cost the user more chakra than usual. The interruption of the opponents’ chakra will last for four full posts.
Name: [b]~Eight Divination Palms of the Hand, Heavenly Spin[/b]
Rank: C-Ranked Nintaijutsu
Range: Close (0m ~ 5m)
Type: Supplementary/ Defense. (Hyuuga clan, 5 Taijutsu, 7 Control.)
Description: Utilizing the Byakugan and concepts from the Gentle Fist Style, the user will begin by spinning in place like a top while expelling chakra from his/her body. This creates a powerful vortex that extends about 4 meters in all directions from the user's body. This technique defends the user against projectiles, taijutsu, and ninjutsu attacks. If an opponent with a strength less than 7 is caught in its radius, they are forcibly pushed out. This technique can last for a maximum of two posts.
Name: [b]~Eight Divination Signs Air Palm[/b]
Rank: C-Ranked Nintaijutsu
Range: Close (0m ~ 5m) Mid (5m~10m)
Type: Supplementary/ Attack/ Defense. (Hyuuga clan, 5 Ninjutsu, 7 Control.)
Description: Flowing chakra into their arms, the user will extend their arm out and then thrusts their palm outward at the target. This sends out a wave of chakra moving at a speed of 7 and striking with a strength of 5. This wave of chakra moves out to a maximum range of ten meters. Opponents with a strength of less than 7 are knocked back ten meters.
Name: [b]~Gentle Fist Style, Twin Lion Fists[/b]
Rank: C-Ranked Nintaijutsu
Range: Close (0m ~ 5m)
Type: Attack (Hyuuga clan, 7 Control, 7 Taijutsu)
Description: By channeling chakra to their hands, the user forms two large lion-shaped shrouds of chakra around their hands. This technique is made to supplement their physical attacks. Successfully striking the opponent while this technique is active knocks them back 5 meters unless their strength is higher than seven. This technique lasts for up to three posts and gives the user +3 strength.
Name: [b]~Eight Divination Signs, Vacuum Palm[/b]
Rank: C-Ranked Nintaijutsu
Range: Close (0m ~ 5m) Mid (5m~10m) Long (10m+)
Type: Attack (Hyuuga clan, 5 Taijutsu, 7 Control)
Description: This technique is similar to Eight Divination Palms of the Hand, Heavenly Spin, but targets a specific point rather than a general area. Thrusting their palm outward, the clan member can release a high-speed palm thrust. A spiraling, compressed shell of chakra is formed and bursts outward in the direction the palm is facing. It travels at a speed of 7, hits with a strength of 7, and travels out up to ten meters. If the shell hits the opponent, they will be knocked back 10 meters unless they have a strength of 7 or higher.
B ranked
Name: [b]~White Haze Dance[/b]
Rank: B-Ranked Nintaijutsu
Range: Close (0m ~ 5m)
Type: Offensive (Hyuuga clan, 7 Taijutsu, 8 control)
Description: The user flows chakra into their hand, causing it to be enveloped in a light blue glow. Then, the user will strike the opponent with this hand, releasing the built up chakra. If the opponent has a strength of 9 or lower, they are knocked back 8 meters. This is an effective counter measure when facing someone in taijutsu range and is often used to set up other attacks.
Name: [b]~Eight Divination Palms of the Hand, Heavenly Spin Absolute[/b]
Rank: B-Ranked Nintaijutsu
Range: Close (0m ~ 5m)
Type: Attack (Hyuuga clan, Eight Divination Palms of the Hand, Heavenly Spin; 8 Taijutsu, 9 control)
Description: This is a more powerful version of Heavenly Spin. Utilizing the Byakugan and concepts from the Gentle Fist Style, the user will begin by spinning in place like a top while expelling chakra from his/her body. This creates a powerful vortex that extends about 6 meters in all directions from the user's body. This technique defends the user against projectiles, taijutsu, and ninjutsu attacks. If an opponent with a strength less than 9 is caught in its radius, they are forcibly pushed out. This technique can last for a maximum of two posts.
Name: [b]~Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand[/b]
Rank: B-Ranked Nintaijutsu
Range: Close (0m ~ 5m)
Type: Attack (Hyuuga clan, ~Eight Divination Signs, Sixty-Four Palms of the Hand, 10 Taijutsu, 9 Control)
Description: Used in melee range, the clan member will shoot short bursts of chakra from their fingertips while striking the opponent's tenketsu 2 times, then 2 more times, 4 times, 8 times, 16 times, 32 times, and finally 64 times, making a total of 128 strikes. This damage forcefully closes the 128 tenketsu struck, stopping chakra flow of the opponent in that area and severely limiting their ability to use jutsu. This prevents the opponent from using a large portion of their ninjutsu and genjutsu, causes the target some significant pain, and inhibits their chakra control (-4 control), making useable techniques cost the user more chakra than usual, and drains a portion of the targets chakra supply(-2 stamina) until the end of the thread. The interruption of the opponents’ chakra will last for six full posts.
Name: [b]~Guardian Eight Divination Signs, Sixty-Four Palms of the Hand[/b]
Rank: B-Ranked Nintaijutsu
Range: Close (0m ~ 5m)
Type: offensive (Hyuuga clan, 8 Taijutsu, 9 Control. )
Description: The Hyuuga clan member flows chakra into their hands and emits a constant stream of chakra from their palms, creating sharp chakra blades. Then, by using their natural flexibility, the user could strike at almost any target within their field of vision. The user stands at the center and would simply need to turn to face in the direction they would attack in. This chakra is able to cut through most things that attempt to break through the protective sphere created by the technique such as weapons, large debris, humans, and even some ninjutsu attacks. This jutsu has a range of 6 meters and lasts for a number of posts equal to the users stamina stat divided by two, rounded down.
Name: [b]~Gentle Fist Art, One Blow Body[/b]
Rank: B-Ranked Nintaijutsu
Range: Close (0m ~ 5m)
Type: Supplementary/ Defense. (Hyuuga clan, 10 control)
Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyūuga clan expels a blast of chakra all around them, knocking opponents and attacks away from the user. This technique has a very short range (giving a maximum range of 3m) but any opponent with a strength lower than 11 will be knocked back ten meters. Due to the amount of chakra being expelled in this technique, the user suffers a drop in chakra (-1 Stamina), making this dangerous to use over and over.
A Ranked
Name: [b]~Chakra Spike[/b]
Rank: A-Ranked Nintaijutsu
Range: Close (0m ~ 5m)
Type: Supplementary (Hyuuga clan, Chakra Needles, 11 Control)
Description: The user gathers chakra from the tenketsu on their fingertips and pool it to the palm of their hand. The Hyuuga can create a spike of chakra on their palms. This spike is about two feet in length and six inches wide.
Name: [b]~Eight Divination Signs, Two Hundred Fifty Six Palms of the Hand[/b]
Rank: A-Ranked Nintaijutsu
Range: Close (0m ~ 5m)
Type: Offensive (Hyuuga clan, Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand; 12 Taijutsu, 11 Control.)
Description: Used in melee range, the clan member will shoot short bursts of chakra from their fingertips while striking the opponent's tenketsu 2 times, 4 times, 8 times, 16 times, 32 times, 64 times, and finally 128 times making a total of 256 strikes. This damage forcefully closes the 256 tenketsu struck, stopping the flow of chakra in the opponent within the struck area and severely limiting their ability to use ninjutsu and genjutsu. This will stop most jutsu from working, cause severe pain, and lower the target's control (-6 control). Often times, this technique will cause the victim to faint as it stops the flow of all chakra use except those needed for survival. Also the target suffers a -4 stamina drop for the rest of the thread. If the opponent has a stamina of seven or higher they can withstand fainting, and those with a stamina of nine or higher would be able to use jutsu they still have the control to use. The interruption of the opponents’ chakra lasts for eight posts.
Name: [b]~Eight Divination Palms, Mountain Crusher[/b]
Rank: A-Ranked Nintaijutsu
Range: Close (0m ~ 5m)
Type: offensive (Hyuuga clan, 11 Taijutsu, 12 Control, Eight Divination Palms Vacuum Palm.)
Description: A stronger version of Eight Divination Palms, Vacuum Palm, this technique is performed the same exact way with the exception being that it is used at much closer range, 0-5m. After quickly rotating, the user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A compressed shell of chakra is formed from the clan member's chakra which travels at a speed equal to the user's control stat up to a max of 12, hits with a strength of 10, and travels out to five meters. If the shell hits the opponent, they will be knocked back 20 meters unless they have a strength of 12 or higher.
Name: [b]~Gentle Fist Style, Twin Dragon Fists[/b]
Rank: A-Ranked Nintaijutsu
Range: Close (0m ~ 5m)
Type: offensive (Hyuuga clan, 10 Taijutsu, 10 Control, ~Gentle Fist Style, Twin Lion Fists)
Description: A stronger version of ~Gentle Fist Style, Twin Lion Fists, by channeling chakra to the hands, the user forms two large dragon-shaped shrouds of chakra around their hands. This technique is made to supplement their physical attacks. Successfully striking the opponent while this technique is active knocks them back 8 meters unless their strength is higher than 10. This technique lasts for up to five posts and gives the user a +6 strength boost.
S Ranked
Name: [b]~Eight Divination Signs, Three-Hundred Sixty-One Palms of the Hand[/b]
Rank: S-Ranked Nintaijutsu
Range: close
Type: offensive (Hyuuga clan, Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand, 14 Taijutsu, 14 Control.)
Description: Considered the most powerful technique within the Hyuuga clan, this technique is generally used as a last resort. Used in melee range, the clan member will shoot short bursts of chakra from their fingertips while striking all 361 of the opponent’s tenketsu. By closing every chakra point, the organs in the opponent’s body begin to rapidly shut down and using any chakra impossible as no chakra points would be open. With all 361 tenketsu closed, the opponent typically dies soon after the use of this technique. However, the user of this technique will be exhausted from using this technique afterwards (-3 Stamina). Such makes this a very dangerous technique to use, failure to take down the enemy possibly leading to death. The opponent can resist death if their stamina is 13 or higher, though they will likely faint due to the extreme amount of pain and chakra loss. If they have 15 or higher stamina, they can resist fainting and use taijutsu (ninjutsu and genjutsu being unusable), though any technique used would cost an extremely high amount of chakra, as this technique drastically inhibits the opponent's chakra control (-9 Control). The sealing of the opponent's chakra will last for a maximum of ten full posts, and the target will suffer a -7 stamina drop for the remainder of the thread.
Nara
D Ranked
Name: [b]~Shadow Kunai[/b]
Rank: D
Range:
Type: Supplementary/ (Nara clan)
Description:After forming the needed hand seals and flooding their shadow with chakra the user will cause a shadow on their body to move toward their hand, forming into a solid kunai when it reaches their hand. The kunai is just like any other kunai in terms of durability and sharpness, but cannot be thrown, and lasts for up to three posts.
Name: [b]~Shadow Claw[/b]
Rank: D
Range:
Type: Supplementary/ (Nara clan)
Description: After forming the needed hand seals and flooding their shadow with chakra, the user will cause their shadow to crawl up their body and onto their hand, where it forms into a sharpened claw, with the fingers being one inch longer than the user's fingers. They can be held for a number of posts equal to the user's stamina, up to 3.
Name: [b]~Shadow Hold[/b]
Rank: D
Range:
Type: Supplementary/ (Nara clan)
Description: After forming the needed hand seals and flooding the shadow beneath their feet with chakra, the user will cause the shadow to keep their feet in place. This can keep them from being pushed back from anything with a strength of four or less. The technique can last a number of posts equal to the users control with a maximum of three.
Name: [b]~Shadow Tendril[/b]
Rank: D
Range: medium
Type: Offensive (Nara clan)
Description: After forming the needed hand seals and flooding their shadow with chakra, the user will cause their shadow to rise up off the ground in the form of a single tendril, about three inches in diameter. The tendril can be manipulated with a strength of 4 and a speed equal to the user's control up to 6. This technique may be held for a number of posts equal to the user's stamina with a maximum of six before reverting back into the normal shadows. The shadows can move out to a max of 10 meters without the use of other shadows.
Name: ~Shadow Projectile Counter[/b]
Rank: D
Range: medium
Type: Offensive/ deffensive (Nara clan, ~Shadow Tendril, 5 tai, 5 control)
Description: After forming the needed hand seals and flooding their shadow with chakra, the user will cause their shadow to rise up out of the ground in the form of a tendril. They will then have the tendril catch an incoming projectile. So long as the projectile was thrown at a speed less than [Control+Taijutsu]/2, it may be caught. The tendril will then flick the weapon back at the opponent at a speed of four.
Name: [b]~Shadow Shield[/b]
Rank: D
Range:
Type: Deffensive (Nara clan)
Description: After forming the needed hand seals and flooding their shadow with chakra, the user will cause it to rise up in front of them in a six foot tall, three foot wide shield that is capable of withstanding strikes from up to 4 strength. This lasts for up to 2 posts, or until broken.
Name: [b]~Shadow Walking[/b]
Rank: D
Range:
Type: Supplementary/ (Nara clan)
Description: After forming the needed hand seals and flooding their shadow with chakra, the user is able to raise it off of the ground, if only slightly, causing it to become solid. This creates a sort of platform to walk on, but only where the user's foot would land, making it quite efficient. This lasts for up to three posts, and can go no more than one inch off of the ground.
C Ranked
Name: [b]~Shadow Imitation[/b]
Rank: C
Range: medium
Type: Supplementary (Nara clan)
Description: After forming the needed hand seals and flooding their shadow with chakra, the user will send their shadow out across a surface toward a target, aiming to connect it to the opponent's shadow. If contact is made, the user and the opponent will be linked together in movement, so that everything the user does is mimicked by the opponent. This technique lasts a number of posts equal to [User's control - Opponents strength]. The shadow moves at a speed equal to the user's control with a maximum of 8 for up to 10 meters without the aid of other shadows. While maintaining this technique, no other ninjutsu may be used.
Name: [b]~Static Shadow Imitation[/b]
Rank: C
Range: medium
Type: Supplementary (Nara clan)
Description: After forming the needed hand seals and flooding their shadow with chakra, the user will send their shadow out at a speed equal to their control to a max of 8 toward the target, aiming to connect the target's shadow with their own. If successful, the opponent will be trapped, only able to make the same movements as the user. This lasts for a number of posts equal to half the user's stamina, and can be broken out of if the target has at least 5 strength. The shadow, unaided, can stretch up to 10 meters, but can use up to 6 other shadows to move through.
Name: [b]~Shadow Guard[/b]
Rank: C
Range: medium
Type: Supplementary (Nara clan)
Description: After forming the needed hand seals and flooding their shadow with chakra, the user will cause the shadow to rise up, forming into the rough likeness of a person. The 'clone' has the following stats, and is bonded to the user's shadow.
[list][*]Taijutsu: 4
[*]Speed: 4
[*]Strength: 2
[*]Stamina: 2[/list]
Name: [b]~Shadow Sewing[/b]
Rank: C
Range: medium
Type: Supplementary (Nara clan, ~Shadow Tendril)
Description: After forming the needed hand seals and flooding their shadow with chakra, the user will cause their shadow to rise up off the ground in the form of up to five tendrils. The tendrils can be manipulated with a strength of 6 and a speed equal to the user's control up to 8. This technique may be held for a number of posts equal to the user's stamina with a maximum of six before reverting back into the normal shadows. The shadows can move out to a max of 10 meters without the use of other shadows.
Name: [b]~Shadow Skin[/b]
Rank: C
Range:
Type: Supplementary (Nara clan)
Description: After forming the needed hand seals and flooding their shadow with chakra, the user will cause their shadow to crawl up their body, covering them from head to toe in a protective armor that is capable of resisting strikes of less than 6 strength. While using this technique, the user is unable to use other shadow jutsu, as this requires their full shadow. This may be held for a number of posts equal to the user's stamina with a maximum of 6, or until broken.
Name: [b]~Shadow Transportation[/b]
Rank: C
Range: medium
Type: Supplementary (Nara clan, [b]~Shadow Tendril[/b])
Description: After adding the needed hand seals onto either Shadow Sewing or Shadow Stitch, the user will cause the tendril to shoot out and latch onto something before contracting, either pulling the item toward the user at a strength of 5, or pulling the user toward it at a speed of 6, depending on the resisting force of the object.
B ranked
Name: [b]~Shadow Neck Bind[/b]
Rank: B
Range:
Type: Supplementary (Nara clan, [b]~Static Shadow Imitation[/b])
Description: After first capturing the opponent in [b]~Static Shadow Imitation[/b], the user will make an additional set of hand seals, causing the shadow to creep up the opponent's body in the form of a shadow hand. It takes half a post for the hand to reach the opponent's neck, at which time it will begin to contract, unless the opponent's strength is equal to or greater than the user's control, in which case they will be able to resist the strangling effects of the technique. If not resisted, the target will be strangled within a number of posts equal to half the target's stamina. If the user's control is 5 higher than the opponent's strength, the user is able to snap the opponent's neck.
Name: [b]~Shadow Imitation Projectile[/b]
Rank: B
Range:
Type: Supplementary (Nara clan)
Description: After forming the needed hand seals and flooding a weapon with chakra, the user is able to attempt to hit an opponent's shadow with the weapon. As long as the weapon is sticking in the shadow, the target will be unable to move for four posts unless they have a strength of 8 or higher, at which point they can break out.
Name: [b]~Shadow Gathering[/b]
Rank: B
Range:
Type: Supplementary (Nara clan, ~Shadow Sewing)
Description: After forming the needed hand seals and flooding their shadow with chakra, the user is able to cause six tendrils of shadow, much like those created by Shadow Sewing, to shoot out from a connected shadow, latching onto objects and pulling them back to the target at a speed of 8 and a strength of 7. The shadows shoot out up to ten meters, and fade back into normal shadow after grabbing something.
Name: [b]~Shadow Blade[/b]
Rank: B
Range:
Type: Supplementary (Nara clan)
Description: After forming the needed hand seals and flooding their shadow with chakra, the user will cause the shadow to crawl up their body, eventually ending up in one of their hands, lengthening itself to form into the likeness of a sword, with a 2 foot blade and a six inch handle. The blade is as sharp as any normal blade, and lasts for a number of posts equal to the user's stamina up to 6.
A Ranked
Name: [b]~Shadow Puppet[/b]
Rank: A
Range:
Type: Offensive (Nara clan, control 10+)
Description: After forming the needed hand seals and flooding their shadow with chakra, the user will cause their shadow to rise up in the rough likeness of a twisted and grotesque humanoid figure. The shadow mimicks the movements of the user, but in a reflected way, allowing the user to tag team the target. The shadow is unable to move more than 10 meters away from the user, and lasts for 3 posts.
Senju
Mokuton
D Ranked
Requires: Stage one- Bloodline Awakening
Name: [b]~[color=peru] Wood Release • Seed Tracker Technique[/color][/b]
Rank: D
Range:
Type: Supplementary/ (Senju clan)
Description: By closing their palm and performing a hand seal with the other, the user can create anywhere from one to three small, grain sized seeds. These seeds are part of the user, meaning they are easily able to feel them for long distances and use them to track either by planting them on a subject or tricking one into ingesting them. The maximum distance the user can feel the target away is 10 miles. It does not provide pinpoint tracking; however, it only provides a general 'feel' for the target's direction and presence. On clothing, the seed lasts a long period of time, roughly 10 Posts, but when ingested it lasts considerably shorter in return for the more 'sure fire' method of tracking, lasting only 6 Posts.
Name: [b]~[color=peru] Wood Release • Wood Weapon Creation Technique[/b][/color]
Rank: D
Range:
Type: Supplementary/ (Senju clan)
Description: Focusing their chakra, the user may use any pre-existing source of wood, be it a tree, floorboards or a Mokuton created source, to create weapons. The weapon created depends entirely on the user and the amount and size can be as large as the source wood. It may also be used to create multiple of smaller weapons such as Kunai, though multiple weapons take more time. This is limited to simple weapons like but not limited to kunai, shuriken, and senbon.
Name: [b]~[color=peru] Wood Release • Wood Shell[/b][/color]
Rank: D
Range:
Type: Defensive (Senju clan)
Description: By performing the hand seals, the user of this technique causes several waves of wood to grow out of them and then circle around them, covering them in a wooden shell approximately a foot in diameter around the user. This technique lasts briefly and soon after using this jutsu the shell splits open so the user can move freely. the shell can withstand up to a 6 strength equivalent in force and will burn immediately if hit by a Katon technique.
Name: [b]~[color=peru] Wood Release • Explosive Seed[/b][/color]
Rank: D
Range: medium
Type: Offensive (Senju clan)
Description: By closing their palm and performing a hand seal with the other, the user can create one seed closely resembling a walnut the size of a fist. These seed is filled with chakra and has enough energy to detonate with a force of one exploding tag. The user can detonate seed by using the same handseal used to create it or just let them detonate on impact. The maximum distance from the user that they can be remotely detonated is 10 meters.
Name: [b]~[color=peru] Wood Release • Wood Clone[/b][/color]
Rank: D
Range:
Type: Supplementary/ (Senju clan)
Description: D-Ranked Ninjutsu
The user forms hand seals and causes beams of wood to emerge from their body. This wood will morph and form a clone of the user. It's stats are as follows.[list]
[*]Taijutsu: 2
[*]Stamina: 4
[*]Strength: 3
[*]Speed: 1[/list]
C Ranked
Requires: Stage one- Bloodline Awakening
Name: [b]~[color=peru] Wood Release • Wood Locking Wall[/b][/color]
Rank: C
Range:
Type: Defensive (Senju clan)
Description: By performing the hand seals and focusing, the user is able to summon several pillars of wood from the ground on each side of themselves. These pillars then bend and meet halfway locking together and creating a half-dome in front of the user. This half dome is approximately 7x7x7 feet and is a surprisingly capable defensive barrier. The barrier can withstand a hit of up to 8 and up to D rank Katon techniques.
Name: [b]~[color=peru] Wood Release • Wooden Armor[/b][/color]
Rank: C
Range:
Type: Defensive (Senju clan)
Description: After performing the hand seals, the user summons several beams of wood from the ground or a nearby wooden object which wraps around them completely, forming a thick and chakra infused wooden armor of their design. It's resistant, malleable, and allows the user to split it in half for removal purposes. If not removed by the user, the armor lasts until destroyed by a hit of 8 or greater.
Name: [b]~[color=peru] Wood Release • Four Pillar Home Technique[/b][/color]
Rank: C
Range:
Type: Supplementary (Senju clan, non-combat)
Description: By performing the hand seals and focusing, the user is able to summon several pillars of wood from the ground, which then have the option to sprout more pillars and more pillars as needed to create buildings as large as a two story house. The structure is sturdy, mostly weatherproof and is customizable to the user's needs or wishes. It includes doors. This jutsu is purely utilitarian. Depending on the size of the home can be very taxing on a user's amount of chakra, leaving them greatly winded a short period of time afterwards.
Name: [b]~[color=peru] Wood Release • Great Wood Clone[/b][/color]
Rank: C
Range:
Type: Supplementary (Senju clan, [b]~[color=peru] Wood Release • Wood Clone[/b][/color])
Description: The user forms hand seals and causes beams of wood to emerge from their body. This wood will morph and form a clone of the user. Unlike the lower-ranked version, the Great Wood clone is capable of using one [color=peru]Mokuton[/color] jutsu fueled independently by itself and share their experiences with the user. It's stats are as follows.[list]
[*]Taijutsu: 3
[*]Stamina: 6
[*]Strength: 4
[*]Speed: 2[/list]
B ranked
Requires: Stage two- Kekei Genkai/ bloodline mastery
Name: [b]~[color=peru] Wood Release • Four Pillar Prison Technique[/b][/color]
Rank: B
Range:
Type: Offensive (Senju clan, )
Description: After performing a series of hand seals, the user focuses on the ground around a target or group of targets and from the ground wooden beams rise around them. These beams connect overhead and underground, forming a roof and bars with about two inches of space between them. The prison can be as large as 8x8x8 Feet. It heavily resists internal and external damage, taking at least a strength of nine or B or higher Katon technique to harm it. The user can also repair damage as it occurs, allowing it to self-repair to a point if the user wishes to spend more chakra.
Name: [b]~[color=peru] Wood Release • Wood Explosion Technique[/b][/color]
Rank: B
Range:
Type: Offensive (Senju clan, )
Description: After forming the needed hand seals and focusing their chakra into a basketball sized piece of wood that they are holding, the user will give explosive properties to that object. With an additional seal, the user is able to cause the item to explode with the force of 5 exploding tags, sending out wooden shrapnel in all directions.
Name: [b]~[color=peru] Wood Release • Wood Prison Execution Technique[/b][/color]
Rank: B
Range:
Type: Offensive (Senju clan, 9+ stamina & control, [b]~[color=peru]Wood Release • Four Pillar Prison Technique[/color][/b])
Description: After performing the [b]~[color=peru]Wood Release • Four Pillar Prison Technique[/color][/b], the user must wait one extra post before performing this jutsu. After performing the hand seals and slamming their hand into the ground, a massive wave of thick beams erupt from the ground outside the prison and slam into it all at once, crushing the prison while at the same time bearing down on those trapped inside. Crushing, piercing, smashing and essentially causing massive destruction all at once to the inside of the prison. If the target has a strength of at least nine they may resist and hold the bars from collapsing on them.
A Ranked
Requires: Stage two- Kekei Genkai/ bloodline mastery
Name: [b]~[color=peru] Wood Release • Birth of Dense Woodland[/b][/color]
Rank: A
Range:
Type: Supplementary (Senju clan, 10+ stamina & Control)
Description: Focusing a large amount of chakra into the area around them and performing the hand seals, the user is able to make a 13 Yard area around their body sprout life, wildly. Trees and plants of various kinds will rise up rapidly from the ground, the trees sprouting branches and growing up to a maximum height of forty feet. The dense battlefield can trap, ensnare, and trip up foes. This technique takes concentration on the part of the user and it takes 1 post to finish completely.
Uchiha
Uchiha Passive
Name: Uchiha's Prowess
Rank: Clan Trait
Range:Self
Type: Passive/ (Uchiha clan)
Description: The Uchiha's bloodline traits require incredible chakra control and understanding of genjutsu/ninjutsu as such They excel in these fields and these stats cap at 22 for all ranks. Additionally uchiha have the option to buy 6 stats before they max their rank @ 1500eexp each.
Name: Uchiha's Fire Affinity
Rank: Clan Trait
Range:Self
Type: Passive/ (Uchiha clan)
Description: The Uchiha bloodline has always excelled in fire style ninjutsu and can wield fire a rank above their current limit. Also all fire style ninjutsu requires 1/4 less chakra to use.
D Ranked
Name: [b]Sharingan First Tomoe[/b]
Rank: D
Range:Self
Type: Supplementary Doujutsu/ (Uchiha clan)
Requirements: 8+ control and bloodline progression 1
Description: The Uchiha's legendary Doujustu begins at this stage In first Tomoe the user has access to all eligible abilities at level 1.
[spoiler][code]
Name: [b]Eye of Insight Lv 1[/b]
Rank: D
Range:Self
Type: Supplementary Doujutsu/ (Uchiha clan)
Requirements: 9+ control & 7+ Ninjutsu, Sharingan First Tomoe, and bloodline progression 1
Description: The eye of insight is one of the first two abilities gained with the sharingan. The eye of insight gets stronger with the user and his/her sharingan in three stages:
1.The user can see chakra, giving it colour in order to distinguish it by its composition and source. Though not as capable in this regard as the Byakugan, it can see chakra through some (but not all) obstructions and detect irregularities in a person's chakra flow, such as those caused by genjutsu influence.
2.The user is granted incredible clarity of perception, enabling them to read lips or mimic something like pencil movements. In combat, this allows them to see fast-moving objects and, once fully developed, offers some amount of predictive capabilities: they can anticipate an opponent's next move based on the slightest muscle tension in their body and act accordingly to dodge or intercept. Although a Sharingan user can see these things, they also need the physical ability to actually act on the visual information.
3.The user is able to copy almost any jutsu they see, memorising ninjutsu, genjutsu, and taijutsu with near-perfect accuracy. They can then either perform that jutsu or modify it to suit their needs, as when Sasuke Uchiha bases his Lion Combo on Rock Lee's Front Lotus. Again, Sharingan users need the prerequisite abilities before they can mimic a jutsu they have seen, and for that reason they cannot, for example, reproduce kekkei genkai abilities they do not have and must have a control and ninjutsu that's three higher than the requirement for nature transformations they haven't learned.
[spoiler][code]
Name: [b]Eye of Hypnotism lv 1[/b]
Rank: D
Range:Self
Type: Supplementary Doujutsu/ (Uchiha clan)
Requirements: 9+ control & 11+ genjutsu , Sharingan First Tomoe, Eye of Insight Lv 1, and bloodline progression 1
Description: The eye of Hypnotism is one of the second two abilities gained with the sharingan. The eye of Hypnotism gets stronger with the user and his/her sharingan in two stages:
1.The user can perform what is generically called Genjutsu: Sharingan. While there are various manifestations and purposes of the ability, the better known one is to, through eye contact, suggest thoughts and actions to a target, coercing them to divulge information or act in a particular way, potentially without the target's awareness. In extreme cases, the Sharingan user can take complete control of the target's body, forcing them to do exactly as the controller wishes; this control is visually indicated by the Sharingan's design appearing in the target's eye. The Uchiha are particularly infamous for using this ability on the Nine-Tails, and in fact can enter its or another tailed beasts' jinchūriki's subconscious to more precisely control the beast's chakra. Multiple targets can be taken control of in this way, though the more divided the user's attention is, the easier it is for targets to escape this control.
2.While not an ability per se, the Sharingan user can appear as if they are able to "see the future". First, the user must perfectly mimic every move their opponent makes and possibly their thoughts and words through careful observation. Then, they suggest an action to the opponent such as hand seals for a technique that the opponent and Sharingan user already know and copy that. With these things done, the user can complete the action even before the opponent does, possibly using the Sharingan's genjutsu to confuse or delay them.
C Ranked
Name: [b]Sharingan Second Tomoe[/b]
Rank: C
Range:Self
Type: Supplementary Doujutsu/ (Uchiha clan)
Requirements: 11+ control, Sharingan First Tomoe, and bloodline progression 2
Description: The Uchiha's legendary Doujustu's second stage In Second Tomoe the user has access to all eligible abilities at level 2.
Name: [b]Eye of Insight Lv 2[/b]
Rank: c
Range:Self
Type: Supplementary Doujutsu/ (Uchiha clan)
Requirements: 11+ control & 9+ Ninjutsu & 7+ Taijutsu, Sharingan Second Tomoe, and bloodline progression 2
Description: The eye of insight is one of the first two abilities gained with the sharingan. The eye of insight gets stronger with the user and his/her sharingan in three stages:
1.The user can see chakra, giving it colour in order to distinguish it by its composition and source. Though not as capable in this regard as the Byakugan, it can see chakra through some (but not all) obstructions and detect irregularities in a person's chakra flow, such as those caused by genjutsu influence.
2.The user is granted incredible clarity of perception, enabling them to read lips or mimic something like pencil movements. In combat, this allows them to see fast-moving objects and, once fully developed, offers some amount of predictive capabilities: they can anticipate an opponent's next move based on the slightest muscle tension in their body and act accordingly to dodge or intercept. Although a Sharingan user can see these things, they also need the physical ability to actually act on the visual information.
3.The user is able to copy almost any jutsu they see, memorising ninjutsu, genjutsu, and taijutsu with near-perfect accuracy. They can then either perform that jutsu or modify it to suit their needs, as when Sasuke Uchiha bases his Lion Combo on Rock Lee's Front Lotus. Again, Sharingan users need the prerequisite abilities before they can mimic a jutsu they have seen, and for that reason they cannot, for example, reproduce kekkei genkai abilities they do not have and must have a control and ninjutsu that's three higher than the requirement for nature transformations they haven't learned.
B ranked
Name: [b]Sharingan Final Form[/b]
Rank: B
Range:Self
Type: Supplementary Doujutsu/ (Uchiha clan)
Requirements: 13+ control, Sharingan Second Tomoe, Eye of Insight Lv 2, Eye of Hypnotism lv 1, and bloodline progression 2
Description: The Uchiha's legendary Doujustu's final stage In first Tomoe the user has access to all eligible abilities and a +2 speed boost while active.
Name: [b]Eye of Insight Lv 3[/b]
Rank: B
Range:Self
Type: Supplementary Doujutsu/ (Uchiha clan)
Requirements: 14+ control & 12+ Ninjutsu & 10+ Taijutsu, Sharingan Final Form, eye of hypnotism lv 1, and bloodline progression 2
Description: The eye of insight is one of the first two abilities gained with the sharingan. The eye of insight gets stronger with the user and his/her sharingan in three stages:
1.The user can see chakra, giving it colour in order to distinguish it by its composition and source. Though not as capable in this regard as the Byakugan, it can see chakra through some (but not all) obstructions and detect irregularities in a person's chakra flow, such as those caused by genjutsu influence.
2.The user is granted incredible clarity of perception, enabling them to read lips or mimic something like pencil movements. In combat, this allows them to see fast-moving objects and, once fully developed, offers some amount of predictive capabilities: they can anticipate an opponent's next move based on the slightest muscle tension in their body and act accordingly to dodge or intercept. Although a Sharingan user can see these things, they also need the physical ability to actually act on the visual information.
3.The user is able to copy almost any jutsu they see, memorising ninjutsu, genjutsu, and taijutsu with near-perfect accuracy. They can then either perform that jutsu or modify it to suit their needs, as when Sasuke Uchiha bases his Lion Combo on Rock Lee's Front Lotus. Again, Sharingan users need the prerequisite abilities before they can mimic a jutsu they have seen, and for that reason they cannot, for example, reproduce kekkei genkai abilities they do not have and must have a control and ninjutsu that's three higher than the requirement for nature transformations they haven't learned.
Name: [b]Eye of Hypnotism lv 3[/b]
Rank: B
Range:Self
Type: Supplementary Doujutsu/ (Uchiha clan)
Requirements:14+ control & 12+ genjutsu & 10+ Taijutsu, Sharingan Final Form, eye of hypnotism lv 1, Eye of Insight Lv 3, and bloodline progression 2
Description: The eye of Hypnotism is one of the second two abilities gained with the sharingan. The eye of Hypnotism gets stronger with the user and his/her sharingan in two stages:
1.The user can perform what is generically called Genjutsu: Sharingan. While there are various manifestations and purposes of the ability, the better known one is to, through eye contact, suggest thoughts and actions to a target, coercing them to divulge information or act in a particular way, potentially without the target's awareness. In extreme cases, the Sharingan user can take complete control of the target's body, forcing them to do exactly as the controller wishes; this control is visually indicated by the Sharingan's design appearing in the target's eye. The Uchiha are particularly infamous for using this ability on the Nine-Tails, and in fact can enter its or another tailed beasts' jinchūriki's subconscious to more precisely control the beast's chakra. Multiple targets can be taken control of in this way, though the more divided the user's attention is, the easier it is for targets to escape this control.
2.While not an ability per se, the Sharingan user can appear as if they are able to "see the future". First, the user must perfectly mimic every move their opponent makes and possibly their thoughts and words through careful observation. Then, they suggest an action to the opponent such as hand seals for a technique that the opponent and Sharingan user already know and copy that. With these things done, the user can complete the action even before the opponent does, possibly using the Sharingan's genjutsu to confuse or delay them.
Mangekyō Sharingan
◾The Sharingan can be evolved into the Mangekyō Sharingan by experiencing the trauma of loss, granting unique, user-specific jutsu in addition to the Sharingan's standard abilities. Awakening the Mangekyō Sharingan will automatically fully mature a Sharingan if it isn't already.[25] ◾Use of the Mangekyō Sharingan causes blindness over time, but this can be negated by transplanting another pair of Mangekyō Sharingan from a close relative, such as a sibling, to acquire "eternal" Mangekyō that never lose their sight.Requires 16+ Control, 10000eexp & death of a close oc(for 20000eexp you may write a minimum five paragraph story of you best frien or a relative dying for this requirement.), Addmin approval(ask in pm or chatango), a minimum pf 15 fights using the Sharingan, and bloodline progression 3..
◾Use of the Mangekyō Sharingan causes blindness over time, but this can be negated by transplanting another pair of Mangekyō Sharingan from a close relative, such as a sibling, to acquire "eternal" Mangekyō that never lose their sight.
Requires 16+ Control, 10000eexp & The transplant of a Mangekyō from a sibling OC (for 20000eexp you may write a minimum five paragraph story of how yor (non oc) sibling got the Mangekyō and another Of how you got the transplant (3 paragraph min).), Addmin approval(ask in pm or chatango), and Mangekyō Sharingan
A ranked
Name: [b]Coercion Sharingan[/b]
Rank: A
Range:Eye Contact
Type: offensive Gen-Doujutsu/ (Uchiha clan)
Requirements: 14+ control, 12+ Genjutsu, Mangekyō Sharingan,
Description: With a single glance of the Sharingan, this technique forces a nightmarish genjutsu on the victim, overpowering them and bringing them to their knees. Someone with a higher control+genjutsu could break free immediately though. Those with at least 75% of users control+genjutsu would take 3 posts to break free, after that every two stats bellow is an additional post. If eye contact is broken the genjusu wears off.
S ranked(permission only)
Name: [b]Tsukuyomi[/b]
Rank: S
Range:Eye Contact
Type: offensive Gen-Doujutsu/ (Uchiha clan)
Requirements: 17+ control, 16+ Genjutsu, Mangekyō Sharingan, 7500eexp, 25 fights with sharingan.
Description: With a single glance of the Sharingan, this technique forces a nightmarish genjutsu on the victim, overpowering them and bringing them to their knees. The complexity and potential of this genjutsu make it capable of inflicting severe trauma on most shinobi and may even cause insanity in shinobi with a wit+stamina<16. Someone with a higher control+genjutsu could break free in one post though. Those with at least 75% of users control+genjutsu would take 5 posts to break free, after that every two stats bellow is an additional post. This genjutsu costs a S rank chakra drain every 2 posts.
Name: [b]Amaterasu[/b]
Rank: S
Range: Visual focus
Type: offensive Nin-Doujutsu/ (Uchiha clan)
Requirements: 17+ control, 16+ ninjutsu, 14 stamina, Mangekyō Sharingan, 7500eexp, 25 fights with sharingan.
Description: Amaterasu produces black flames at the focal point of the user's vision. In most situations, this makes Amaterasu impossible to avoid. However, if the target can move fast enough to prevent being focused on, Amaterasu will miss them when it's cast. Once created, it can continue burning for seven days and seven nights. The flames cannot be extinguished with water or any other normal methods; only the user can put the flames out. Said to be "the fires from hell" and to burn as hot as the sun itself, Amaterasu burns basically any material — other flames included until nothing but ash remains. However, the flames cannot burn through Sage chakra or materials infused with sage chakra. This technique will burn through anything lower than S rank in one post. Some S rank techniques may be able to last two or three posts. This technique drains two S ranked techniques worth of chakra.
Yamanaka
D Ranked
Requires: Stage one- Bloodline Awakening
Name: [b]~Absent Mind, Rigid Body Technique[/b]
Rank: D
Range:
Type: Supplementary/ (Yamanaka clan)
Description: As the Yamanaka's consciousness leaves their body, they'll force chakra throughout their body in order to make it rigid, preventing it from falling over while their mind is absent.
Name: [b]~Short term memory loss Technique[/b]
Rank: D
Range:
Type: Supplementary/ (Yamanaka clan)
Description: After the necessary handseals, the Yamanaka will project their chakra at a target at a speed of 4, up to a maximum of 14 feet. If the attack is successful, the target will forget whatever they were doing or had planned to do. However, it doesn't prevent future processes, meaning this jutsu is good to slow an enemy down, but only for a moment.
Name: [b]~Stow Away Mind Technique[/b]
Rank: D
Range:
Type: Supplementary/ (Yamanaka clan, [b]~ Mind Body Change Technique[/b])
Description: After the necessary handseals, the Yamanaka projects their consciousness out of their body toward a sentient target in a straight line at a speed of 2. The user's body falls lifeless while their consciousness is absent from the body. The Yamanaka does not attempt to take over the target's body, instead they sit in the background experiencing everything that the target does, causing them to feel a strange presence while affected. If avoided, the consciousness will take one post to find its way back to the body. This lasts for three posts at which point the Yamanaka must return to his/her body.
Name: [b]~To Search One's Mind Technique[/b]
Rank: D
Range:
Type: Supplementary/ (Yamanaka clan)
Description: After the necessary handseals, the Yamanaka will be able to "travel" into their own memories. Once "in" their memories, they are a separate entity from their original body that experienced the memory and are able to move around and see things the original may have only glanced at. This new self is unable to interact with or alter the memory in any way, but the Yamanaka is able to grasp details that they may have originally missed when living through these experiences.
C Ranked
Requires: Stage one- Bloodline Awakening
Name: [b]~Mind Body Change Technique[/b]
Rank: C
Range:
Type: Supplementary (Yamanaka clan)
Description: After the necessary handseals, the Yamanaka projects their consciousness toward a sentient target in a straight line at a speed of 2. The user's body falls lifeless while their consciousness is absent from the body. If successful, the mind of the victim is forced to watch as the Yamanaka controls their actions. If the victim has a higher average of Wit and Control than the Yamanaka, they can overpower the intruder and force them out of their body. If avoided, the consciousness takes one post to find its way back to the body. Any injury incurred on the inhabited body will be recreated on the Yamanaka's body. The Yamanaka member can control a person in this way according to their Stamina stat: 1-3 allows for two posts, 4-6 allows for three posts, 7-10 allows for four posts and 11+ allows for five posts.
Name: [b]~Communion of Mind with Mind Technique[/b]
Rank: C
Range:
Type: Supplementary (Yamanaka clan)
Description: After the necessary handseals, the Yamanaka must make eye contact with a single target. Eye contact must be maintained as long as the two wish to communicate. The Yamanaka is capable of transferring their thoughts directly to the target's mind while the target is capable of broadcasting their thoughts to the Yamanaka. However, it does take a conscious effort to broadcast thoughts, making this jutsu unusable as an interrogative technique. Something startling, such as an attack, can cause the link to be broken even if eye contact is maintained.
Name: [b]~Mind Body Wander[/b]
Rank: C
Range:
Type: Supplementary (Yamanaka clan, [b]~Mind Body Change Technique[/b])
Description: After the necessary handseals, a Yamanaka will 'anchor' their consciousness to an inanimate, chakra-less object. The Yamanaka's body will fall to the ground lifeless while their consciousness is absent. While 'anchored', the Yamanaka's consciousness must remain within three feet of that object and is capable of seeing and hearing what is going on around them. If said object moves, the Yamanaka will be forced to move with it (up to a speed equal to their control) or take an entire post for the consciousness to find its way back to the body. Remains active for three posts.
B ranked
Requires: Stage two- Kekei Genkai/ bloodline mastery
Name: [b]~Mind Disturbance Technique[/b]
Rank: B
Range:
Type: Supplementary (Yamanaka clan)
Description: After the necessary handseals, the Yamanaka projects chakra at an opponent at a speed equal to the user's control (up to 10). If the chakra hits the opponent, then the Yamanaka member is able to 'disturb' their mind. This enables the user to mentally control the target's physical actions while retaining their consciousness. The user must maintain the last handseal in order to keep the jutsu active and consciously direct the target's actions. The 'disturbed' individual is fully conscious of their actions, but is unable to stop their body. Lasts for 4 posts.
Name: [b]~Mind Body Switch Technique[/b]
Rank: B
Range:
Type: Supplementary (Yamanaka clan, [b]~Mind Body Change Technique[/b])
Description: After the necessary handseals, the Yamanaka projects their consciousness out of their body toward a sentient target in a straight line at a speed of 4. If a Yamanaka's consciousness reaches the target, the target's consciousness will be switched into the Yamanaka's body, giving the target control of the Yamanaka's body. If avoided, the consciousness will take an entire post to find its way back to the body. Any injury sustained by either target or Yamanaka will be inflicted on both bodies while this jutsu is in affect. Generally, this technique is used on teammates as it prevents either body from being left defenseless and some skills can be used outside of the body, like sensing. The Yamanaka member can remain switched in this way according to their Stamina stat: 1-3 allows for one post, 4-6 allows for 2 posts, 7-10 allows for three posts and 11+ allows for four posts.
Name: [b]~Partial Multiple Mind Body Change Technique[/b]
Rank: B
Range:
Type: Supplementary (Yamanaka clan, b]~Multiple Mind Body Change Technique[/b])
Description: After the necessary handseals, the Yamanaka splits their consciousness (number up to the average of Control and Stamina); however, in this technique a piece of the consciousness remains in the Yamanaka's body while the other piece/s are projected at a speed of 2. With this jutsu, the Yamanaka is able to move and perform taijutsu techniques while simultaneously controlling a target/s. A target can expunge the Yamanaka from their body if their average of Wit and Control is higher than the Yamanaka's average divided by the number of pieces they split their consciousness into. For example, a Yamanaka has an average of 6, so their score would be 3 if attacking a single target. Split consciousness don't share any sort of telepathic communication. The Yamanaka is capable of releasing portions of the consciousness to another target, if they so desire. The Yamanaka can control the targets in this way according to their Stamina stat: 1-3 allows for one post, 4-6 allows for 2 posts, 7-10 allows for three posts and 11+ allows for four posts.
Name: [b]~True Telepathy[/b]
Rank: B
Range:
Type: Supplementary (Yamanaka clan, [b]~Communion of Mind with Mind Technique[/b])
Description: After the necessary handseals, the Yamanaka will reach out to any allies within 100 yards, opening up a mental link where all members connected are capable of discussing and hearing the others' consciously broadcasted thoughts. This jutsu can connect as many people as desired, up to the user's Control stat. As long as the Yamanaka can sense his/her allies, then s/he will be able to keep the telepathic communication open.
Name: [b]~Mind Reading Technique[/b]
Rank: B
Range:
Type: Supplementary (Yamanaka clan, [b]~ To Search One's Mind Technique[/b])
Description: After the necessary handseals, the Yamanaka will "travel" into the memories of an unconscious or restrained opponent. This jutsu requires prolonged, physical contact with the target's head. The Yamanaka is able to search through the victim's memories for information relevant to a selected topic. The Ninjutsu stat affects how much information the Yamanaka member will receive: 5-7 gives numerous images with no clear chronological order, 8-9 gives numerous images in clear chronological order (similar to a flipbook), 10-11 gives about 15 minutes of video, including sound, which may or may not be continuous, and 12 or more gives all memories relating to selected topic in video with sound. The Wit stat affects how quickly the Yamanaka member will receive the information: 1-2 will take 6 posts, 3-4 will take 5 posts, 5-6 will take 4 posts, 7-8 will take 3 posts, 9-11 will take 2 posts, and 12 or more will only take 1 post.
A Ranked
Requires: Stage two- Kekei Genkai/ bloodline mastery
Name: [b]~Multiple Mind Body Change Technique[/b]
Rank: A
Range:
Type: Supplementary (Yamanaka clan, [b]~Mind Body Change Technique[/b])
Description: After the necessary handseals, the Yamanaka splits their consciousness (number up to the average of Control and Stamina) in an attempt to enter more than one host and projects these pieces at a speed of 2. A target can expunge the Yamanaka from their body if their average of Wit and Control is higher than the Yamanaka's average divided by the number of pieces they split their consciousness into. For example, a Yamanaka with an average of 6 would score a 3 if their consciousness was split into 2 pieces. These split consciousness do not share any sort of telepathic communication and the user’s body cannot move until every portion of the mind has returned. The Yamanaka member is still capable of releasing portions of the consciousness to another target, if they so desire. The Yamanaka member can control the targets in this way according to their Stamina stat: 1-3 allows for one post, 4-6 allows for 2 posts, 7-10 allows for three posts and 11+ allows for four posts.
Name: [b]~Mind Sweeper Technique[/b]
Rank: A
Range:
Type: Supplementary (Yamanaka clan, [b]~Mind Reading Technique[/b])
Description: After the necessary handseals, the Yamanaka will hold their palm to a restrained or unconscious target's head. This jutsu does not allow the Yamanaka to create new memories nor rewrite existing ones, however they can easily remove some pieces here and there. For example, this jutsu could be used to erase the memory of a conversation the target had or alter it so that the target thinks the conversation ended earlier than it actually did. This jutsu is frequently used to remove the memories of being interrogated from a target's mind.
S Ranked
Requires: Stage two- Kekei Genkai/ bloodline mastery
Name: [b]~The Traitor that Sleeps Soundly[/b]
Rank: S
Range:
Type: Supplementary (Yamanaka, 15+ ninjutsu, [b]~Mind Sweeper Technique[/b])
Description: After the necessary handseals, the Yamanaka will delve into the mind of a restrained target, removing all memories that make the target loyal to whatever person or village they come from. To be safe, the Yamanaka will essentially turn the target into an amnesiac as they recall nothing of their past, not even any techniques they may have known. Due to the Yamanaka's inability to create memories, genjutsu can be used to implant false memories. In this capacity, the technique can be used to 'reprogram' enemy shinobi to make them loyal to whatever the genjutsu user chooses. In either form, this jutsu must take place throughout an entire thread.
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