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Post by rain21199 on Oct 1, 2015 18:52:06 GMT -8
[spoiler]
Name of character: (Name of your character) Village: Affliction: Special group you are part of. Example 7 swordsmen. Gender: Age: (How old is your character) Rank: What your rank is. Experience: (based on rank) Genin: 0, Chuunin 2500, Special Jounin: 9000 Jounin: 25000, High Jounin: 60000 Kage/S rank 70000 Eexp:(@ 0 to start, see Experience & you for details.) [/spoiler] ___________________________________
[spoiler]
Picture: Optional Height and Weight: (Only if different from picture) Hair: Eyes: Skin tone:
Description: (1 paragraph detailed) [/spoiler] ______________________________________
[spoiler]
Likes: Dislikes: Hobbies(Optional): Fears:
Personality: (Describe how you are to others to your self and so on.) [/spoiler] _______________________________________
[spoiler]
Clan: (Post link to your clan history.)
Personal history: (History about your charter) (At least one paragraph)[/spoiler] _______________________________________
[spoiler] Element(s): Genin cannot have more than 1 unless they have a bloodline Bloodline:
Weapons: Special weapon: ( Link to approved weapon(s))
Summoning:
Jutsu: (Link to list)
Character Stats: Ninjutsu: Taijutsu: Genjutsu: Stamina: Control: Strength: Speed: Wit: Baseline Stat:(from progression ranks) Progression perks:
[/spoiler]
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Post by TGC on Oct 1, 2015 23:11:03 GMT -8
So first up stats.
[*]Ninjutsu: is how well your character can use and recognize ninjutsu.
[*]Taijutsu: is how well your character can use Taijutsu skills, while also being how well they can control their body.
[*]Genjutsu: is how well your character can use and repel Genjutsu.
[*]Stamina: Stamina is the bodies over-all amount of energy, this means both spiritual energy, and body energy. Together, they make chakra, which is the shinobi energy source used to fuel most jutsu. Body energy is important as a portion of chakra, as it's the energy source that fuel's the bodies endurance. Stamina alone is the amount of these energies you have, while Strength and Control are used to determine the efficiency in which it's used.
[*]Control: The Control stat is how efficient one is at using Chakra. A shinobi with an enourmous pool of chakra, but extremely poor chakra control will not be able to properly channel and control they chakra, essentially making it a giant, untappable pool of energy. The better you are are chakra control, the longer and more effectively you can fight.
[*]Strength: Strength is the bodies capacity to tap into, and use it's body energy. Characters with high strength are able to use small amounts of body energy to physically strengthen themselves, even if they have small amounts of body energy. However, shinobi must combine large amounts of body energy(stamina) with effective strength to endure large amounts of physical damage. So while a character with high strength and high stamina may be able to punch hard, and take a lot of hits, a character with high strength and low stamina can punch hard, but will crumble under punches himself. Strength and Speed are linked stats, and a character's Strength must be at least 1/3 of their Speed.
[*]Speed: pretty straight forward. It measures how fast your character moves and agile they are.
[*]Wit: Important skill for all shinobi, dictates how well they can analyze a situation, maintain composure, effectively find weaknesses, learn things with eexp (Grants a 5% discount on all eexp purchases for every 4 points of wit.), and gain the attention or respect of a crowd. (may be a few other things I left out, but you get the picture.
All stats are increased automatically by progression ranks progression ranks. For the first 6 progressions you gain one global stat at every other rank, and at the 7th you gain a final one for a total of 4. This is what goes in your baseline stat field.
You start with 15 points and get ten per rank after genin. Also each progression gives two stat points. Each rank as a cap for given stats (just what you assign this doesn't include baseline stats and bonuses) per rank. The caps are Genin:6 Chunin:12 Jounin:15 highjounin:18 Kage/ Kage level:20
Each shinobi gets 7 progressions in their lifetime, (@ 2000, 4000, 9000, 20000, 40000, 50000, and 60000) at each progression a character would gain 2 stat points and one of a few options that'll add a unique bonus.
The perks:
weapons training: Each time your character takes this progression focus you gain a +2 taijutsu bonus while wielding a weapon. (this stacks each time it's taken [max 3]
handseals training: Each time your character takes this progression focus his/her handseal fluidity is enhanced.(only about a half second difference) (this stacks each time it's taken [max 2]
intensive training : Unlike the other options this focus offers no distinct advantage in combat. Instead the character is allowed three extra stat points this progression. (max 2)
medical expertice: Necessary in order to use lijutsu. Multiple levels of medical expertice May be necessary for more difficult lijutsu techniques. Each level gives your character a deeper understanding of how the human body works. (max 4)
tracking training: Allows this user to use tracking techniques and improves the characters natural tracking ability. Each level allows use of a more advanced tree of tracking. (Max 3)
endurance training: Each time your character takes this progression focus it's stamina is Boosted by +2. (this stacks each time it's taken [max 3]
battlefield tactics compression: This focus Adds a +3 bonus to wit(stacks). Each level of this focus gives the user a more in depth understanding of the battlefield, more battlefield composure, and faster and more in depth analysis of situations. This focus also gives you the ability to escape nearly impossible odds or tactically capture a foe(use an extra jutsu in a post) twice per thread.(stacks) (max 2)
physical prowess: Each time your character takes this progression focus your physical abilities (strength and speed) are given a +1 bonus. (this stacks each time it's taken)(4th is worth +4) [max 4]
Ninjutsu expertise: This progression perk is for characters that are exceptional at ninjutsu. Both ninjutsu and control will be given a +2 bonus.(max 3)
Genjutsu expertise: works the same as ninjutsu expertise, accept it affects genjutsu and control.(max3)
Taijutsu expertise: works the same as ninjutsu expertise, accept it affects taijutsu and stamina.(max 3)
You don't need the descriptions on your app just the name and how many levels of it you have.
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Post by TGC on Oct 1, 2015 23:14:04 GMT -8
Bloodline Progression
Bloodline progression happens through a maximum of 4 stages. (very few are capable of more than two stages.) Each stage gives 3 stat points depending on the bloodline.(3,6,9,12)
Stage one- Bloodline Awakening At this stage a ninja has just discovered their bloodline. At this stage a user can use no higher than C rank bloodline trait techniques.
Stage two- Kekei Genkai/ bloodline mastery (requires chunin+ to start with. Requires 25+ spars/fights/missions using bloodline/kg to get this perk. At this stage the user has mastered their clans ability. They can use any technique up to A rank and can have up to one S rank.
Stage three- Kekei Tota requires jounin+ to start with. Must complete 15 S ranked missions using KG/bloodline to get this perk. At this stage the user has discovered hidden/Kekei Tota techniques. They are capable of accessing rare clan abilities and can have up to ten S ranked techniques.
Stage four- Clan Ascension Can't be started with, requires 2500 eexp and 25 S ranked missions completed using your clan abilities. A shinobi of this caliber can use most of its clans Rare techniques. They can now have up to 20 S ranked bloodline techniques and one SS rank.
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Post by TGC on Oct 1, 2015 23:21:51 GMT -8
Jinchuriki progression
Jinchuriki progression is unique because it's the only perk that requires threads dedicated to your bijuu to progress. Each level gives you a +2 to your natural stamina and unique abilities outlined here. Each jinchuriki writes up their own abilities based on the following guidelines.(max 5)(characters May start with up to three level with no thread cost, but will have to pay for them if they don't have them upon creation.
Stage One - Novice Jinchruriki
At this stage you have no control over your bijuu. You can speak to it, but at this point, it really won't talk back, and if it does, it won't be friendly. It will also try to take control at every chance it gets, which will typically be in stressful situations, such as combat.
At this stage, the player is able to make 10 post in a combat topic before they begin to lose control. The first post after losing control will be the tailed beast cloak (In the case of Shukaku, it would be the partial-mini transformation.) From there on out, every two post, the jinchuriki would gain an additional tail, their power increasing, as well as their recklessness. In the case of Shukaku, he would go full-mini transformation. The jinchuriki CANNOT tell friend from foe at this point, and will attack EVERYONE around them.
Once the jinchuriki reaches max tails, and goes full bijuu, they will have five post to continue the fight. After those five post, they will return to human form, unconscious, their body in extreme pain, and unable to continue no matter what.
Stage Two - Advanced Novice
Ten bijuu progression topics are required to reach this stage.
At this stage, the player is able to keep their tailed beast under control slightly better than before, stopping it from taking control as quickly. The beast is still not willing to communicate very well, but will sometimes give advice that helps the jinchuriki not die, though only to preserve their own life.
At this stage, the Jinchuriki is still only able to go ten post without losing control, and they will still gain an additional tail every other post. However, the Jinchuriki is able to tell friend from up to two tails, as well as maintain some consciousness. In the case of Shukaku and Matabi, neither one of them will be able to tell friend from foe beyond the tailed beast cloak, or Shukaku's partial mini transformation. In the case of Isobuu and Son Goku, they will be able to determine friend from foe up to one tail.
The players will still only have five post beyond reaching max tails to finish their fight before returning to normal, in extreme pain, and unable to continue no matter what.
Stage Three - Competent Jinchuriki
Twenty bijuu progression topics are required to reach this stage.
At this stage, the Jinchuriki is beginning to develop a very poor bond with their tailed beast, however, the two are far from friends. The Jinchuriki is able to have small conversations with their beast, and even use some of their powers in combat if the situation becomes dire and the beast thinks their life is in danger.
At this stage the player will only begin to lose control if they use the bijuu's powers in combat. They are able to use a total of five techniques using the bijuu's power before they begin to lose control. At this stage, the jinchuriki still gains a tail every other post, however, they are able to able to maintain control and awareness for up to half the total number of tails. In the case of Shukaku, the Jinchuriki is able to maintain awareness up to his full mini transformation.
Upon reaching the maximum number of tails, the jinchuriki will have five post to finish their fight before returning to normal. At this point, however, the jinchuriki will be extremely weak, but they are able to run away if they are able to escape their opponent. The jinchuriki is also able to regain control early if they cease to use the tailed beast powers for two post before reaching the point of which they lose awareness. However, if they tap into the bijuu's powers again at all for that entire fight, they will immediately jump to one tail, and lose all awareness.
Stage Four - Expert Jinchuriki
Thirty bijuu progression topics are required to reach this stage.
At this stage, the Jinchuriki has either learned to control their tailed beast, or has created a bond with them. At this point, the Jinchuriki is able to have full conversations with the bijuu, and the beast will often give them advice on what to do during combat. The Jinchuriki is also able to wield some of the beast powers, without losing control, though they are not able to go beyond half the total number of tails that the beast has without becoming severally hurt.
If the jinchuriki chooses to begin the bijuu transformation, they are only able to gain one tail every three post, and only maintain full bijuu form for five post before returning to normal. However, going beyond half the number of tails the beast has (In the case of Shukaku, going full bijuu form) will still cause severe damage to the body, leaving the shinobi very weak once they return to normal.
Stage Five - Master Jinchuriki
Forty bijuu progression topics and 5000 eexp are required to reach this stage.
At this stage, the jinchuriki has either learned to completely control their tailed beast or developed a friendship with them. They are able to utilize all of the bijuu's abilities in combat, and even go full bijuu form without repercussion. However, the player may only gain one tail every post, and once they reach full bijuu form, are only able to maintain it for eight post. They are, however, able to regress in tails as well as go back to normal as they please. They are true masters of the element and/or abilities granted to them by their Bijuu.
Bijuu abilities Each jinchuriki can gain up +3 allocations to stats per tail. Also all bijuu grant +24 stats(except kurama +27) in full transformation. Additionally some bijuu grant unique elements and abilities.
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Post by TGC on Oct 1, 2015 23:22:54 GMT -8
Samurai progressions
Samurai progressions are vital to developing samurai, as each level grants a samurai another stage of their abilities. However unlike other progressions you must first gain other progressions to level up your samurai.
Samurai's Path At the first stage of samurais path, a samurai has just learned to use chakra. All chakra infused techniques require this perk for a samurai. In addition this perk grants a +2 to control and a stat of your choice.
Samurai's Path level 2 Requirements: 2 levels of any combination in weapons training, intensive training, endurance training, physical prowess, or Taijutsu expertise. At the second stage of samurais path, a samurai has learned to use one element based chakra. Unable to use ninjutsu, a samurai is now able to imbue their chosen element into anything they infuse chakra into. In addition this perk grants a +2 to control and a stat of your choice.
Samurai's Path level 3 Requirements: 3 levels of any combination in weapons training, intensive training, endurance training, physical prowess, or Taijutsu expertise. At the third stage of samurais path, a samurai has learned to use two elements based chakras. Unable to use ninjutsu, a samurai is now able to imbue their chosen elements into anything they infuse chakra into, and even freely switch between them with practice. In addition this perk grants a +4 to control and a stat of your choice, those two stats now have no stat cap.
Samurai's Path level 4 Requirements: 3 levels of any combination in weapons training, intensive training, endurance training, physical prowess, or Taijutsu expertise. 16+ control, 14+ stamina, and 10000 EEXP. At the Final stage of samurais path, a samurai has become a master of two elements based chakras. Unable to use ninjutsu, a samurai is now able to imbue their chosen elements into anything they infuse chakra into, and even freely switch between them and fuse them into a fusion element to use in this manner. In addition this perk grants a +4 to control and a stat of your choice, those two stats now have a stat cap of 24.
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Post by TGC on Oct 1, 2015 23:28:31 GMT -8
EEXP
First whenever you earn experience you will now have the option of whether it goes to your main xp or to your eexp.(earned extra experience) Eexp will be used to buy character impmovements. Prices and options are as follows:
Jutsu D rank 50 Eexp C rank 100 Eexp B rank 500 Eexp A rank 1000 Eexp S rank 2500 Eexp
Weapons and Pets are same as jutsu but cost more (unless you start with it) E rank=50 eexp D rank=150 eexp C rank=400 eexp B rank=750 eexp A rank=1500 eexp S rank=3000 eexp
SS rank=5000-10000 eexp
Stats can be bought once a character reaches the final progression rank. Each point will cost 2500 Eexp, and Stats being allotted to anything at 12 or higher will cost 5000. No stat can ever exceed 18 and a character can have no more than 110 stat points allocated.
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